Author: Neftaly Malatjie

  • 115116 DESIGN PRINCIPLES (RULES OF GOOD DESIGN) INCLUDE:

    Design Principles

    1. Balance

    Balance is a psychological sense of equilibrium. As a design principle, balance places the parts of a visual in an aesthetically pleasing arrangement. In visual images, balance is formal when both sides are symmetrical in terms of arrangement. Balance is informal when sides are not exactly symmetrical, but the resulting image is still balanced. Informal balance is more dynamic than formal balance and normally keeps the learner’s attention focused on the visual message. There are three main types of balance, horizontal balance, vertical balance, radial balance.

     

    Symmetrical balance can be described as having equal “weight” on equal sides of a centrally placed fulcrum. It may also be referred to as formal balance. When the elements are arranged equally on either side of a central axis, the result is Bilateral symmetry. This axis may be horizontal or vertical. It is also possible to build formal balance by arranging elements equally around a central point , resulting in radial symmetry.

    There is a variant of symmetrical balance called approximate symmetry in which equivalent but not identical forms are arranged around the fulcrum line.

    Asymmetrical balance, also called informal balance, is more complex and difficult to envisage. It involves placement of objects in a way that will allow objects of varying visual weight to balance one another around a fulcrum point. This can be best imagined by envisioning a literal balance scale that can represent the visual “weights” that can be imagined in a two dimensional composition. For example, it is possible to balance a heavy weight with a cluster of lighter weights on equal sides of a fulcrum; in a picture, this might be a cluster of small objects balanced by a large object. It is also possible to imagine objects of equal weight but different mass (such as a large mass of feathers versus a small mass of stones) on equal sides of a fulcrum. Unequal weights can even be balanced by shifting the fulcrum point on our imaginary scale.

  • 115116 Expressive Qualities of Line

    Certain arrangements of line are commonly understood to carry certain kinds of information.

    For example, calligraphy is recognizable as a representation of words, even when we do not know the language. Calligraphic imagery is often used by modern artists simply because of the mysterious messages implied in the “code” of unknown language.

  • 115116 DESIGN ELEMENTS

    • Design Elements

       The elements are components or parts which can be isolated and defined in any visual design or work of art. They are the structure of the work, and can carry a wide variety of messages. The details may be differentiated by researchers, ‘point or mark’, ‘line’, ‘shape’, ‘forms’, ‘space’, ‘color’, and ‘texture’ in this article.


  • 115116 Flip chart

        • A flip chart is a large pad of paper on a stand. It is a very useful and flexible way of recording information during your presentation — you can even use pre-prepared sheets for key points. Record information as you go along, keeping one main idea to each sheet. Flip back through the pad to help you recap your main points. Use the turning of a page to show progression from point to point. Remember to make your writing clear and readable and your diagrams as simple as possible.

           

  • 115116 Form

    • Visual matter
    • Shape
    • Composition, structure, layout
    • Relationship
    • Balance (symmetry)
    • Space
    • Figure/ground
    • 2D > 3D > 4D